You twist fate and bend chance into mischief, moving through the world as if the island itself conspires in your tricks.
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Memory Dice. You gain a pool of 2 Memory Dice (d4s). You may spend 1 die per turn to activate one of your Path Techniques. Spent dice return after a short or long rest.
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Attunement. You gain proficiency in Sleight of Hand. If you are already proficient, you instead gain expertise (double your proficiency bonus).
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