Mark Of The Wanderer Image
Prerequisite: Chosen of Celestian (DM’s discretion)
 

A swirling cosmic mark appears somewhere on your body, glowing faintly with the light of distant stars. This mark is a sign of Celestian’s blessing, granting you access to powers tied to the heavens. The mark has 13 forms: the Starless form (base), and 12 Zodiac forms tied to celestial signs. You begin with the Starless form, and you unlock Zodiac forms as you reach the level requirements.

Starless Form (Base Form):

Level Requirement: None

Feature: Your mark swirls like a small galaxy without stars. As a bonus action, you may expend the mark’s energy to:

Recover one spell slot of a level equal to or less than half your proficiency bonus (minimum 1st).

Emit faint starlight in a 10 ft. radius for 1 minute. The light resembles drifting galaxies.

This ability can be used once per long rest.

The Zodiac Forms:

Each Zodiac form awakens when you reach the required level, layering onto the Starless form. You may activate a form as a bonus action, lasting for 1 minute (or until dismissed). You Cannot activate the same form twice in a row.

1. Aries – The Cosmic Flame

Level Requirement: 3rd

Power: When you cast a damaging spell, you may wreathe it in stellar fire. Once per turn, add 1d4 fire or radiant damage to one damage roll.

2. Taurus – The Celestial Bull

Level Requirement: 5th

Power: You gain the endurance of the heavens. When you take damage, you may use your reaction to reduce it by 1d8 + your proficiency bonus.

3. Gemini – The Twin Stars

Level Requirement: 7th

Power: When you cast a cantrip that targets one creature, you may target a second creature within 10 ft. of the first.

4. Cancer – The Moon’s Tide

Level Requirement: 9th

Power: As a bonus action, you create a shield of lunar light around yourself or an ally within 30 ft. The shield grants temporary hit points equal to your proficiency bonus + spellcasting modifier.

5. Scorpio – The Stinger Star

Level Requirement: 9th

Power: The venom of the stars empowers your strikes. Once per turn when you deal damage with an attack or spell, you may deal an extra 1d6 poison or necrotic damage.

At 15th level, this increases to 2d6.

6. Leo – The Solar Crown

Level Requirement: 11th

Power: You blaze like a miniature sun. For 1 minute, whenever you hit with an attack (weapon or spell), you may deal an extra 1d6 radiant damage.

You also emit bright light in 20 ft. and dim light in 20 ft. around you.

Usable once per long rest.

7. Virgo – The Guiding Light

Level Requirement: 13th

Power: You channel cosmic clarity. As a bonus action, you may designate up to 3 creatures within 30 ft. For 1 minute (concentration), each time a chosen creature makes an attack roll, saving throw, or ability check, they may roll an additional d4 and add it to the result.

Usable once per long rest.

8. Libra – The Cosmic Scales

Level Requirement: 15th

Power: When a creature within 30 ft. makes an attack roll against an ally, you may use your reaction to impose disadvantage.

9. Sagittarius – The Celestial Archer

Level Requirement: 17th

Power: Your ranged attacks (spells or weapons) gain +30 ft. range and ignore half cover. Once per long rest, you may fire a cosmic arrow that deals 3d8 radiant damage in addition to normal effects.

10. Capricorn – The Starry Mountain

Level Requirement: 18th

Power: You embody the unyielding strength of the cosmic peaks. For 1 minute, you gain the following benefits:

You cannot be knocked prone, pushed, or teleported against your will.

You gain resistance to bludgeoning, piercing, and slashing damage.

Your movement cannot be reduced by difficult terrain or magic.

Usable once per long rest.

11. Aquarius – The Eternal Flow

Level Requirement: 19th

Power: Once per long rest, you may restore hit points to creatures of your choice within 30 ft. equal to 2d8 + your spellcasting modifier.

12. Pisces – The Dreaming Current

Level Requirement: 20th

Power: You channel starlit dreams. Once per long rest, you may force all creatures of your choice within 30 ft. to make a Wisdom saving throw (DC = 8 + PB + Spellcasting Mod). On a failure, they fall into a dreamlike stupor and are incapacitated until the start of your next turn.

Mark Of The Wanderer Image

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