You learn the dark psionic ability to invade the mind of another creature. This ability appears in many forms chosen by the teacher and your abilities increase as your devotion to the dark power deepens, (note: you must complete the steps in order with a creature under the effect of the step before it)
- Reveal Fear: As a bonus action you force a creature to make a Wisdom DC 16 save or its deepest fear is revealed reducing it’s movement speed to 0 until the end of your next turn or they beat the save at the start of theirs.
- Crippling Terror: As an action, you create an illusion of the darkest fear of that creature, forcing a Wisdom DC 16 save or be crippled in fear, they are stunned until the end of your next turn
- Catatonic Confusion: As an action as a creature is crippled by fear, you whisper an ancient rhyme causing them to stand straight up but freeze into a catatonic state, they no longer take actions or have any control until you release them.
- Palace Siege: As an action, you invade and manipulate the mind of a catatonic creature, work with your DM on what and how you can manipulate it and to what degree, such as this creature being your servant, altering memories, altering alliances, mental interrogation cell, inception, etc.
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