Gain advantage on saving throws against Poison and being Charmed
Once per long rest, as a bonus action, release calming spores in a 10-foot radius' allies in the area gain 1d8+CON temp HP
Gain advantage on saving throws against Poison and being Charmed
Once per long rest, as a bonus action, release calming spores in a 10-foot radius' allies in the area gain 1d8+CON temp HP