Prerequisite: Dexterity 15+
+1 to Initiative
Tactical Decision: When you roll initiative, you can use your reaction to cast one spell (regardless of any multicasting ability) that targets groups.
When used on enemies, it must do damage and cause no status effects, when used on allies it must apply a status or bonus effect and do no healing.
MedicAID: When an ally crosses within 5 feet of you, you may use a reaction to cast a healing spell at them. The spell can add status effects as long as it also heals any number of hit points.
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