Prerequisite: Proficiency with Martial Weapons, and the ability to speak Giant
After a period of time spent studying the works of a Skiltgravr (“rune cutter”), or learning directly from one yourself, you've become able to augment your martial prowess by invoking the supernatural power of a giant's runes. You gain the following benefits:
- You gain proficiency with smith's tools.
- You learn two runes of your choice from among those available to the Rune Knight Unearthed Arcana. If a rune you use requires your target to make a saving throw to resist the rune's effects, the saving throw DC equals 8 + your proficiency bonus + your Intelligence modifier.
- Whenever you finish a long rest, you can touch a number of objects equal to the number of runes you know, and inscribe a different rune onto each of the objects. To be eligible, an object must be a weapon, a suit of armor, or a shield. Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes at a time.
- At 15th level, you can invoke each rune you know from this feat twice, rather than once.
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Posted Oct 23, 2021I like this Feet, It's Nice cause I like the Rune Knight but I Will almost Never Play a fighter.
But I was wondering if are continuing to work on the scripts for this feet. Because we ca and The runes we want but they don't add there Passive Effects to the character sheet.
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Posted Oct 24, 2021Sadly with how the runes work, even as a Rune Knight, the passives aren't added naturally due to you being able to share them with your allies, so for the time being unless things change that'll remain consistent with the feat as well
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Posted Oct 25, 2021Last I looked on the fighter the runes do automatically applied the possessives on the character sheet. Idk How it can be written in the script.