
General Feat (Prerequisite: Level 4+, Strength 17+)
You gain the following benefits.
Ability Score Increase. Increase your Strength score by 1, to a maximum of 20.
Versatile Fists. When attempting to make an Unarmed Strike as part of the Attack action on your turn, you can use both the Damage and the Grapple option. You may use these options in either order. You can use this benefit only once per turn.
Attack Advantage. You have Advantage on attack rolls against a creature Grappled by you.
Pummel. When grappling a creature and they try to escape your grapple, if you have a free hand you may use your reaction to make a single unarmed attack against the creature. This reaction cannot be made during your own turn.
Fast Wrassler. You don't have to spend extra movement to move a creature Grappled by you when attempting to move a single creature your size or smaller.
Weaponized Goblin. You may attempt to use a grappled enemy of your size or smaller as a melee improvised weapon. If the creature is your size, roll with disadvantage. You may not apply the Attack Advantage effect from Wrassler on this attack. On successful hit, both creatures take damage rolled separately. Continuous damage boons that are applied to you, the attacker, such as Crusader's Mantle is applied to both creatures. Do not apply single-use damage bonuses such as smites, superiority dice, etc, to the creature you are attacking with. Effects that do increased damage when you hit a creature such as Conjure Minor Elementals should not be applied to the creature you are attacking with. Do not treat your improvised weapon creature as being hit for the purposes of on-hit damage. On critical miss the grapple ends.

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