General Feat (Prerequisite: Level 4+, Has Grappler Feat)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Defensive Ground Posturing. Enemies within 5 ft of you no longer get advantage on melee attack rolls against you while you are prone, so long as you are conscious, have two hands free, and are not wearing heavy armor.
Throws. Skilled in the art of grappling and throwing, you gain an extra bank of combat maneuvers that can only be used when grappling an enemy. Proficiency bonus times per short rest you can use one of the following Battle Master maneuvers when you choose the "grapple" option as part of an unarmed strike. The superiority die for these maneuvers is a d4, that becomes a d6 at level 5, d8 at level 11, and d10 at level 17. With each use of a Martial Grappler superiority die, roll the superiority die twice, first to increase your saving throw DC, as well as to add damage to your grapple action.
Before rolling any dice, pick one of your desired throws you can perform which will occur upon your enemy failing a saving throw against 8 + Proficiency Bonus + Ability Modifier (Strength unless your grabs can use Dexterity) + Superiority Die.
- Trip Attack. You throw your foe to ground in a decisive motion, slamming their face into the earth (Cause the enemy to have the prone condition).
- Push Attack. You hurl your foe backwards with a quick thrust from your palm (Shove to push the enemy creature back by 10 ft. You can move enemies over walls lower than 5 ft in this way).
- Sweeping Attack. You fling your foe recklessly, careening them into another creature (Make an improvised ranged weapon attack* against a creature within 5 feet of your grappled creature).
You may not use a Battle Master maneuver as part of the same attack you use a Martial Grappler maneuver, though you may as part of the same Action, if you are able to make multiple attacks as part of the action.
Any throws performed in this way will cause you to lose your grapple, regardless of success.
*For the purposes of using a creature as an improvised weapon, after making your attack rolls, make a damage roll for each creature. Continuous damage boons that are applied to you, the attacker, such as Crusader's Mantle is applied to both creatures. Do not apply single-use damage bonuses such as smites, superiority dice, etc, to the creature you are attacking with. Effects that do increased damage when you hit a creature such as Conjure Minor Elementals should not be applied to the creature you are attacking with. Do not treat your improvised weapon creature as being hit for the purposes of on-hit damage.
Previous Versions
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8/27/2025 3:23:19 AM
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8/27/2025 3:56:55 AM
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8/27/2025 4:16:26 AM
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1.1.1
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