Prerequisite: 14 Dexterity
- Torches are treated as simple thrown weapons with (20/80) range. The roll to hit is your Dexterity bonus plus your proficiency bonus (if applicable) against the target's armour class. On a successful hit, the target makes a DC(8+your Dexterity modifier) Dexterity saving roll or takes damage equal to (2d6+your Dexterity bonus) fire damage. If the enemy succeeds the saving throw, they take half that damage. Enemies with fire vulnerability or flammable clothing instantly fail the saving throw. Torches thrown are automatically put out after damaging a target or missing, and can be retrieved after the combat is over.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/9/2019 2:19:04 AM
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3
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1
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1.0
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Coming Soon
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12/21/2020 6:24:45 PM
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22
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1
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1.1
|
Coming Soon
|
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