Gear 1-5 Image

You’ve learned to manipulate your body’s natural limits (through ki, bloodflow, or supernatural energy).

Entering an Overdrive Form costs Overdrive Points and lasts for a limited time.

Overdrive Points

  • Level 1–4: 2 points

  • Level 5–8: 4 points

  • Level 9–12: 6 points

  • Level 13–16: 7 points

  • Level 17–20: 8 points


FORM COSTS

  • Gear 1: Surge → 0 points (just a bonus action; it’s your base form).

  • Gear 2: Pressure → 2 point

  • Gear 3: Titan → 4 points

  • Gear 4: Apex → 6 points

  • Gear 5: Liberation → 8 points (plus once per Long Rest hard cap).

GEAR 1: Overdrive Surge

 

  • Activation: Bonus Action. Lasts 1 minute.

  • Effects:

    Speed +10 ft.

    +1 to Attack Rolls and Damage Rolls.

    Advantage on Strength (Athletics) checks.

 

GEAR 2: Overdrive Pressure

 

  • Activation: Bonus Action, Costs 2 Overdrive Points. Lasts 1 minute.

  • Effects:

    Speed +20 ft.

    Extra Attack (once per turn, even if you already have Extra Attack).

    Advantage on Dexterity saving throws.

  • Risk: At the end of the form, you gain 1 level of Exhaustion.

GEAR 3: Overdrive Titan

 

  • Activation: Action, Spend 4 Overdrive Points. Lasts 3 rounds.

  • Effects:

    You grow in size up to huge

    Attacks deal +2d8 damage.

    Advantage on Strength saves and checks.

    Reach increases by 5 ft.

  • Risk: When form ends, you shrink and become sluggish:

    Speed reduced to 10 ft for 2 rounds

    Disadvantage on Strength/Dex saves for 1 round.

GEAR 4: Overdrive Apex

  • Activation: Action, costs 6 Overdrive Points. Lasts 1 minute.

  • Effects:

    Speed +20 ft., flight speed equal to walking speed.

    All attacks count as magical.

    Unarmed/weapon strikes deal +2d8 damage.

    Advantage on attack rolls against creatures of medium or smaller size.

    Temporary Hit Points equal to twice your level.

  • Risk: When it ends, you can’t use Overdrive again until you finish a Short Rest, your speed is reduced to 10 ft for 2 rounds, and you gain 1 level of exhaustion

GEAR 5: Overdrive Liberation

 

  • Activation: Action, spend 7 Overdrive Points. Lasts 3 rounds. Once per Long Rest.

  • Effects:

    • You embody freedom/your spirit’s true form.

    • Immunity to being restrained, paralyzed, or frightened.

    • You can reshape your body (cartoon physics):

      • Stretch, squeeze, or bounce, granting advantage on Acrobatics and escaping effects.

      • Once per turn, you may deal max damage instead of rolling.

    • All damage you deal counts as Force damage.

    • Allies within 30 ft. gain Advantage on saving throws against fear/charm.

    • Gain a reach of 20 ft.
    • Gain a flying speed equal to your movement speed.
    • Unarmed/weapon strikes deal +3d8 damage
    • Gain an additional attack once per round
  • Risk: When the form ends:

    • You immediately fall to 0 HP (but are stable).

    • Speed is brought to 10 ft for 1 round after becoming stable.
    • Hit Point maximum is halved until the end of a long rest

 

 

 

 

Gear 1-5 Image

Comments

Posts Quoted:
Reply
Clear All Quotes