Thunder Fall
Thunder Fall Attack. When you teleport to a space at least 10 feet above a creature, you can use your action to attempt a Thunderfall attack. As you fall, choose one creature in your landing space and make a melee weapon attack against it.
On a Hit. The target takes normal weapon damage, plus falling damage equal to the distance you fell (1d6 per 10 feet, maximum 20d6). You also take the same falling damage.
On a Miss. You still take the falling damage, but the target avoids the attack.
Critical Impact. On a critical hit, you can halve the falling damage you take (rounded down), representing a perfect impact where your target absorbs the brunt of the strike.
Divine Fury. If you are raging, or if you have resistance to bludgeoning damage, that resistance applies only to your damage — the target always suffers the full effect of Thunderfall.
Example
If you teleport 30 feet above an enemy and land a Thunder Fall attack with your greataxe:
The enemy takes 1d12 + modifiers (weapon damage) + 3d6 (falling damage).
You take 3d6 bludgeoning damage (halved if raging).
Comments