Your character recently watched James Gunn's Superman, and now has undying hope and belief in the human spirit.
Gain +2 to any death saving throw and +4 on charisma checks where the goal is to pacify or befriend the target.
If you eventually betray the target of the charisma checks whom you have befriended, your character, unable to deal with the mental burden of going against the actions of superman, suffers -5 on all proficiency checks and -5 to death saving throws till he makes amends to the betrayed.
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