Whenever you roll a number on an attack roll, ability check, or saving throw equal to or greater than your highest ability score + your Proficiency Modifier, you gain an Aura point.
Whenever you take damage or fail an ability check, make a DC 12 Charisma saving throw. On a successful save, you play it off and have no reaction, gaining an Aura point. Otherwise, you lose an Aura point.
After you finish a Short or Long Rest, if you have Aura points greater than 2 + your character level, your Aura points become equal to 2 + your character level.
One-Liner
As an Action or as a Reaction taken whenever you gain an Aura point, you say something extremely cool. Each creature of your choice within 60 feet that can see and hear you must succeed on a Wisdom saving throw with a DC equal to 8 + your Proficiency Modifier + your Charisma (Intimidation) modifier or take 1d4 Psychic damage per Aura point you have, or half as much damage on a successful save. Any number of other creatures of your choice within 60 feet that can see and hear you may gain a number of temporary hit points equal to the number of Aura points you have. This ability can be used twice per Long Rest. Each creature affected by this feature cannot be affected by it again until you complete a Long Rest.
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