When you summon your Echo, you can choose for it to be incorporeal, able to pass through creatures and walls, leaving behind a light trail. Enemies that touch the trail before the end of your next turn take 1d8 psychic damage.
When you summon your Echo, you can choose for it to be incorporeal, able to pass through creatures and walls, leaving behind a light trail. Enemies that touch the trail before the end of your next turn take 1d8 psychic damage.
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