These are just a bunch of ideas for magical enhancements you could choose from to reward your party, some may come with downsides which are really noticeable downsides but that usually means the boon is gonna be a lot stronger. And these don't have a level limit so reward at your own discretion. And these boons will be bunched together so you will see the basic boon and it's enhanced version in the same text bubble
Swiftness Boon: You gain a permanent +10 feet of movement, and increase your dexterity score by 1.
Swiftness Boon (Enhanced): You gain a permanent +20 feet of movement, and increase your dexterity score by 2. But you gain vulnerability to bludgeoning damage.
Boon of Killer Instinct: You gain a +1 bonus to attack rolls and damage rolls.
Boon of Killer Instinct (Enhanced): You gain a +3 bonus to attack rolls and damage rolls. However your movement speed is permanently decreased by 15 feet.
Subterfuge Boon: Requires the sneak attack class feature. Whenever you deal sneak attack damage as a rogue, you regain a number of hit points equal to 10 + your Constitution modifier.
Subterfuge Boon (Enhanced): Whenever you deal sneak attack damage as a rogue, you regain a number of hit points equal to 15 + your Constitution modifier. However your hit point maximum is reduced by 30 hit points.
Tough Skin Boon: You take 3 less bludgeoning and piercing damage from any non magical source that inflicts these two damage types.
Tough Skin Boon (Enhanced): You take 9 less bludgeoning and piercing damage from any source that inflicts these two damage types, magical or not. However you gain vulnerability to 2 of the following 3 damage types; Slashing, Fire, Thunder.
Armor Master Boon: You gain a +1 to your armor class while wearing armor.
Armor Master Boon (Enhanced): You gain a +2 to your armor class while wearing armor. However your movement speed is permanently decreased by 15 feet.
Nimble Rage Boon: Requires the Rage class feature. While raging, your movement speed is doubled and you are immune to attacks of opportunity.
Nimble Rage Boon (Enhanced): While raging, your movement speed is tripled and you are immune to attacks of opportunity. You lose the damage resistances resistances awarded to you by raging.
Divine Revenge Boon: Requires the Channel Divinity class feature. Whenever you take take damage from a creature, you can expend a use of Channel Divinity to reflect the damage back at your attacker. This ability doesn't work on constructs.
Divine Revenge Boon (Enhanced): Whenever you take take damage from a creature, you can expend all available uses of Channel Divinity to triple and reflect that damage back at your attacker. This ability doesn't work on constructs. However constructs have advantage on all attack rolls against you.
Wrathful Lightning Boon: Whenever you deal Thunder damage, you deal an additional 1d8 thunder damage.
Wrathful Lightning Boon (Enhanced): Whenever you deal Thunder damage, you deal an additional 2d8 thunder damage. However you have vulnerability to thunder damage.
Wrathful Winter Boon: Whenever you deal Cold damage, you deal an additional 1d8 Cold damage.
Wrathful Winter Boon (Enhanced): Whenever you deal Cold damage, you deal an additional 2d8 Cold damage. However you have vulnerability to Cold damage.
Wrathful Inferno Boon: Whenever you deal Fire damage, you deal an additional 1d8 Fire damage.
Wrathful Inferno Boon (Enhanced): Whenever you deal Fire damage, you deal an additional 2d8 Fire damage. However you have vulnerability to Fire damage.
Boon of Temperature Equilibrium: You gain resistance to both Fire and Cold damage.
Scarlet Fury Boon: Whenever you take the dash action and pass within 5 ft of a creature when dashing, that creature takes 1d6 fire damage.
Scarlet Fury Boon (Enhanced): Whenever you take the dash action and pass within 5 ft of a creature when dashing, that creature takes 3d6 fire damage. However you take fire damage equal to hall the roll, rounded up.
Spartan Rage Boon: Requires the Unarmed Fighting Style feat. As a bonus action you can grant yourself a temporary buff. For the next minute, you do an extra 1d8 fire damage with each unarmed attack.
Spartan Rage Boon (Enhanced): Requires the Unarmed Fighting Style feat. As a bonus action you can grant yourself a temporary buff. For the next minute, you do an extra 1d10 fire damage with each unarmed attack. However you gain vulnerability to force and psychic damage while this is active.
Neptune's Fury Boon: Requires the Unarmed Fighting Style feat. As a bonus action you can grant yourself a temporary buff. For the next minute, you do an extra 1d8 Cold damage with each unarmed attack.
Neptune's Fury Boon (Enhanced): Requires the Unarmed Fighting Style feat. As a bonus action you can grant yourself a temporary buff. For the next minute, you do an extra 1d10 Cold damage with each unarmed attack. However you gain vulnerability to force and psychic damage while this is active.
Blink Step Boon: As a reaction to an attack, you can teleport 5 ft out of range of the attack. There are two caveats, first, if it's a melee attack with a reach of 10 ft then teleporting will not avoid the damage unless you teleport out of reach. And second is that if the attack is a ranged attack you have to teleport to the left or right of the attack. Immediately after teleportation there is a transparent faint blue silhouette of you left where you originally were for 6 seconds.
Blink Step Boon (Enhanced): As a reaction to an attack, you can teleport 10 ft out of range of the attack. There is a caveat, if the attack is a ranged attack you have to teleport to the left or right of the attack. Immediately after teleportation there is a transparent faint blue silhouette of you left where you originally were for 6 seconds. However enemies have advantage on attacks against you.
Red Eye Boon: You have a +2 to Charisma (Intimidation) checks.
Red Eye Boon (Enhanced): You have a +6 to Charisma (Intimidation) checks, however you have a -1 to Charisma saving throws.
Inhuman Strength Boon: Requires a strength score of 15 or higher. You have a +4 to strength (athletics) checks and rolls made to grapple or shove a target.
Inhuman Strength Boon (Enhanced): Requires a strength score of 15 or higher. You have a +8 to strength (athletics) checks and rolls made to grapple or shove a target. However you have a -2 to Dexterity saving throws.
Fast Weapons Boon: Once per a combat encounter, you can make an extra attack on a turn of your choice. This attack has a +2 to hit.
Fast Weapons Boon (Enhanced): Twice per a combat encounter, you can make an extra attack on a turn of your choice. This attack has a +4 to hit. However all other attacks have a -2 to hit.
Rupture Boon: Requires the extra attack class feature. When you take the attack action, on a successful hit, you can choose to sacrifice your second attack granted to you by the extra attack class feature to do a straight 10 necrotic damage to the creature you hit. The damage increases by 10 when you reach levels 5 (20), 11 (30), and 17 (40). This ability cannot be used in tandem with on hit abilities or spells like the paladin's smite spells, and if you have multiple extra attacks like most fighters tend to then you can sacrifice these additional extra attacks to double or even triple (if you have the lvl 20 fighter's 3 extra attacks) the rupture damage.
Rupture Boon (Enhanced): Requires the extra attack class feature. When you take the attack action, on a successful hit, you can choose to sacrifice your second attack granted to you by the extra attack class feature to do a straight 20 necrotic damage to the creature you hit. The damage increases by 10 when you reach levels 5 (30), 11 (40), and 17 (50). This ability cannot be used in tandem with on hit abilities or spells like the paladin's smite spells, and if you have multiple extra attacks like most fighters tend to then you can sacrifice these additional extra attacks to double or even triple (if you have the lvl 20 fighter's 3 extra attacks) the rupture damage. However this first attack has disadvantage.
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