Prerequisite: A weapon at the very least...
Due to your expertise with weapons and fighting, you have gained the following benefits:
You gain a 1+ for both Strength and Dexterity.
Old Habits: During combat, you can choose to skip your turn, which automatically makes your body attack or block against the nearest enemy if you're holding a weapon. If not, you can take half an action to take out your weapon
Strength of Will: You gain a 1+ for any saving throws that would require blocking a weapon; you also take 1d6 less damage from any attacks from melee weapons and 1d4 less damage from ranged weapons. You also gain a +1 for intelligence and wisdom saving throws







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