Prerequisite: Requires a Strength score of 13 or higher
You can take the Dash action or Disengage action as a bonus action on your turn if you are swimming. If you fall into water, the maximum falling damage you may suffer is 3d6 no matter what height you fall from.
You gain advantage on Dexterity (Acrobatics) checks made to jump when you are swimming. If you are swimming and you jump at least 5 feet immediately before attacking, you gain a +1 bonus on damage rolls for every 5 feet you jump.
Comments