Your hunger for flesh fuels your rage, drawing strength from the bodies of your foes.
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Sanguine Empowerment. The first time you reduce a creature to 0 hit points on your turn, you can choose to immediately regain 1 expended use of Rage. You can do this a number of times per long rest equal to your Constitution modifier (minimum 1).
- Feast On The Fallen. When you consume a foe's flesh mid combat, you gain a feast token. You may hold feast tokens equal to you Constitution modifier plus your barbarian level. You lose all tokens upon being incapacitated, falling unconscious, being calmed, or at the end of combat.
For each feast token you have, you gain cumulative benefits:
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1 Token: Gain temporary hit points equal to your Constitution modifier.
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2 Tokens: Add +2 to melee damage rolls.
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3 Tokens: Your melee attacks score a critical hit on a roll of 19–20.
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4 Tokens: You gain an additional attack when you take the Attack action.
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5+ Tokens: You enter a Ferocious Frenzy: you have advantage on all Strength-based attacks and checks, but at the start of each of your turns you must succeed on a DC 15 Wisdom saving throw or attack the nearest living creature (friend or foe).
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Gory Intimidation. You gain proficiency in the Intimidation skill. If you are already proficient, you add double your proficiency bonus instead when attempting to intimidate a creature who has witnessed your cannibalism or your brutal fighting style.
Frenzied Appetite. Once per short or long rest, you may spend a bonus action to enter a Feeding Frenzy for 1 minute. While in this frenzy:
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When you reduce a creature to 0 hit points, you may make another melee attack against a creature within reach.
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Your melee weapon attacks score a critical hit on a roll of 18–20.
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At the end of your frenzy, you must succeed on a DC 13 Constitution saving throw or gain one level of exhaustion.
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