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Prerequisite: The ability to cast at least one spell
 

You have learned to channel your arcane power through the string of a bow, shaping spells into deadly magical arrows that strike with precision and elemental force.

 

Bow Training

You gain proficiency with either the shortbow or longbow (your choice).

Arcane Arrows

When you draw the string of a bow you're proficient with and no arrow is nocked, you can conjure an Arcane Arrow from your magical essence.

  • Damage Type: You choose one of the following damage types when firing an Arcane Arrow: fire, cold, radiant, or thunder. The arrow deals that damage type instead of piercing and counts as magical for overcoming resistance or immunity.

  • Spell Slot Cost: For every 5 Arcane Arrows you fire, you must expend 1 spell slot of 1st level or higher. If you have no spell slots remaining, you cannot create Arcane Arrows.

    • For convenience, track arrows fired and deduct spell slots after combat at your DM’s discretion.

  • Optional Use: You can freely switch between Arcane Arrows and normal ammunition. This feat does not prevent you from using physical arrows.

Mystic Precision

You gain a +1 bonus to attack rolls made with a shortbow or longbow when firing Arcane Arrows.

Spellpiercer

Before making an attack roll with an Arcane Arrow, you can choose to take a –5 penalty to the attack roll. If the attack hits, it deals +10 damage of the Arcane Arrow’s damage type.

If the target is benefiting from the Shield spell, this attack ignores the +5 AC bonus granted by that spell.

You can use this feature up to 3 times per long rest.

 

 

 

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