Prerequisite: Charisma of 13 or higher. Intimidation or Persuasion proficiency.
- If you are on board a ship, you can use the Help action to assist every ally on board that is performing a type of action specified by you, either performing a skill or making an attack.
- You can use the Help action to assist your allies defensively, granting a +2 bonus to Armor Class and advantage on Dexterity saves until the beginning of your next turn.
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