You’ve learned how to exert your will on your spells to alter how they function:
- You learn One Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.
- You gain 4 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
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When you roll initiative, regain 1 spent sorcery point.
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Once per long rest, you can apply a Metamagic option to a spell without spending sorcery points.
Unlocks Widened Spell
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Widened Spell (Metamagic)
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Cost: 2 sorcery points.
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Effect: When you cast a spell that has an area of effect with a radius, cone, or cylinder, you can double that dimension.
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Radius: A Fireball (20 ft radius) becomes 40 ft.
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Cone: A Cone of Cold (60 ft cone) becomes 120 ft.
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Cylinder: A Spirit Guardians (15 ft radius) becomes 30 ft radius.
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Restrictions:
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This cannot increase a spell’s range, only the affected area.
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Spells with a line effect (like Lightning Bolt) are not affected.
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If a spell’s text already allows scaling the radius (like Spirit Guardians or Circle of Death), Widened Spell stacks with that.
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Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/6/2025 3:02:06 PM
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11
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2
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Posted Sep 6, 2025I noticed I accidentally did not specify the prerequisites properly. It now mentions you need to have Metamagic adept and be Level 12.