Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can’t increase an ability score above 20.
AC Increases by 1
Increase Health Points by 25+ your paladin lvl.
Holy Wrath - By using your bonus action on your turn you smash your weapon into the ground created cracks and seams within the earth itself. Holy light and lava pours fourth in a 25m space creating difficult terrain for any enemy within it or entering it. Every Full turn order the light flashes causing 2D8 Radiant damage and increasing by 1D8 every full turn cycle. While within this terrain the paladin can not be silenced, blinded or deafend. Any enemy creature that wishes to leave the sacred ground must first pass a DC20 Con save or be tangled and knocked prone within the aura. (Includes teleporting or phase shifting). Darkness is expelled and Cannot be created within the domain. Daylight shines within this terrain and provides True Sight and tremor sense to the paladin.
Beware the Light - As a Reaction The paladin can call upon the light itself and cast Daylight on up to 2 allied creatures. This expels any darkness within 10m of the affected creature and cures them of any condition. Lasts 1 min.
Divine Shield - Requires no action of any type but only if the creature falls to 1 or less hitpoints. May only be casted once a day and not until 3 days have passed. The paladin calls upon the holy mother protecting a single target from any and all damage and conditions and prevents enemy’s from forcing them to be teleported, phased or moved of any kind. The ally heals to full but if it drops to 0 hitpoints again it automatically has 2 failed death saving throws. If an enemy try’s to dispel or touch this shield it explodes in holy radiance causing 50D12 Radiant and 50D12 Force damage to the enemy. Lasts 2mins or until the paladin removes it.
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