Abilities:
Serpent Coil;
Your spine coils unnaturally, letting you slip out of reach. Once per short rest, you may move up to half your speed without provoking opportunity attacks.
Graviton Vertebrae;
Your spine empowers your leaps. Your jump distance is doubled, and you always land on your feet unless completely restrained.
Shock-Absorb Grafts;
Your vertebrae flex like springs. You reduce fall damage by 30
Predatory Flow;
Once per turn, when you move at least 10 feet before making a melee attack, you gain +2 to hit as you strike with coiled precision.
Spinal Overdrive (1/long rest); You unleash the full cybernetic potential in a single monstrous leap. You may jump up to 60 ft horizontally or 30 ft vertically, ignoring terrain.
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