Prerequisite: Must know the 'Vicious Mockery' spell to get this feat.
Throughout generations passed down by your ancestors, a form of art has finally made its way to you. Many sigh in anguish, but you know the true worth of this skill. Or, uh, your Ancestors might be ragebaiting you on the power of this feat of power. Wait, is this feat ragebait?
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- You may cast the Vicious Mockery cantrip Twice per Long Rest as a bonus action. This can be done even if you already casted a spell this turn.
- When you use the Vicious Mockery spell, you may change the effect of what occurs on the foe once you confirm they failed the spell save, ridding of its original effects (aside for the damage it deals) in place for a chosen effect. The effect chosen lasts until your next turn starts.
- Hook & Sinker. Roll a d4 each time this creature makes a saving throw, and lower their roll by that amount.
- Seeing Red. Creature uses double as much movement to move away from you, and can't use the Hide action.
- Ultrabait. The creature gets to retry the saving throw. If they succeed, this does nothing. If they fail the second saving throw, you bloat their mind with indescribable FURY to the point it short circuits their brain. They can't use the Hide Action, Dash Action, Disengage Action, nor any reaction, and also take the psychic damage this spell dealt to them every time they attack you.
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