Chakric Harmony Image
Prerequisite: Wisdom
 

Nanjik guides a single player on an astral journey of spiritual enlightenment. Nanjik and the player adopt astral forms and navigate the players chakric pools. Through advice and guided meditation, the players chi will flow more freely. They will return to their physical forms at the end of nanjiks round, the player will glow lightly with blue energy. They will gain 1d4 temporary hit point s for the rest of the day and will have advantage on their next roll. This can be done to a player once per day and takes an action in combat.

After chakric harmony has been achived three times by the same player they will enter a more intense meditation to reveal their higher spiritual, nanjik will perform mantras imbuded with chi bending properties and realise a flood of chi through the players chakric pools, when returning to the physical, at the end of turn. Player will return in an astral form,(manifested in the desried shape of the player) they will count as one size larger have an AC of AC+con modifier and float about 5ft of the ground granting 20ft of flying speed. They will have a push attack, targeting three enemies within range knocking them up to 15ft on a failed constitution throw, (five on a sucess). Their attacks will always count as spiritual weapons and will do an additional 1d6 psychic damage.

 

Chakric Harmony Image

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