Vacuum Strike (1/Long Rest): As an action, you create a pocket of vacuum around a creature within 60 ft. They must make a Con save or take 4d8 force damage and be restrained until the end of their next turn. On a success, they take half damage and aren’t restrained.
Wind’s Reversal (1/Short Rest): As a reaction, when an enemy within 30 ft. makes an attack, you may reverse the momentum of the air around them. They make a Strength save (DC = 8 + proficiency + INT). On a fail, the attack misses and the attacker is pushed 15 ft. in a direction you choose.
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