Prerequisite: Level 12+, The Poisoner Feat
You gain the following benefits:
Ability Score Increase. Increase your Dexterity or Intelligence score by 1 to a maximum of 25.
Toxic Expert. When you deal poison damage to a creature, that creature is unable to regain hit points until the end of your next turn. Also poison damage you deal with this feat, treat any creature's immunity to poison damage except constructs as a resistance.
Poisoning. You can do either of the following options once every short or long rest.
Poison Coating. With 30 minutes of work with the poisoner's kit and expending at least 10GP (a maximum of 20GP) of materials you can coat a weapon with a poisonous liquid. The coating makes the weapon deal extra poison damage equal to your proficiency bonus + your intelligence modifier + the GP of materials used to make the poison. The weapon is coated until the next time the weapon deals damage.
Poisonous Liquid. With 30 minutes of work with the poisoners kit and expending 25GP of materials you can create a poisonous liquid that is very dangerous to directly touch or consume. As an action you can splash the poison on a creature, which uses up the poison. The creature must make a DC 15 dexterity saving throw or take poison damage equal to your proficiency bonus d12s. As an action you can place the poison inside a beverage, which uses up the poison. A creature that then drinks that beverage must succeed on a DC 15 constitution saving throw or take poison damage equal to your proficiency bonus d8s and have the poisoned condition. On a success they take half the damage only.
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