Reaction — Spell-Eater. When a creature you can see within 30 feet begins casting a spell, you can use your reaction to attempt to absorb it.
Roll an Intelligence saving throw (DC 17). On a success, the spell is countered/has no effect and you gain temporary hit points equal to twice the spell’s level. On a failure, the spell proceeds normally.
This ability is limited: set the action to 1 use and reset on a Long Rest. Additionally, at the start of your turn you may roll a d6 — on a 5–6 Spell-Eater regains its use (DM track).
Requires attunement to Wyrdsunder.
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