After experimental mutations from an enslaved powerful Lich the Ravencroft family developed a resistance to a specific set of toxic potions only used by the Ravencoft Lineage. This mutation allowed the body to intake specially brewed potions that give an individual resistances and amplified abilities when fighting against monsters. These potions are highly toxic and even with the resistances the body has there is still a limit to how many an induvial can handle at the time. Exceeding these limits can cause an induvial to suffer poison effects that may even kill them if not used carefully.
You gain proficiency with Alchemist’s Supplies if you don’t already have it.
You can brew Ravencroft potions and oils using gold and downtime. You can keep a number of potions on hand equal to half your Proficiency Bonus (rounded up), and a number of oils on hand equal to your Proficiency Bonus. You regain expended brews after a Long Rest.
You gain access to the Toxicity system
Your maximum Toxicity equals your Constitution score.
Each Ravencroft potion has a Toxicity Value (TV). When you drink a potion, add its TV to your current Toxicity.
If your Toxicity is greater than half your maximum, you have disadvantage on Constitution saving throws and ability checks.
If your Toxicity is greater than three-quarters your maximum, you also have disadvantage on attack rolls and Dexterity checks.
If your Toxicity exceeds your maximum, you are Poisoned and take 1d6 poison damage per round until it drops below your maximum.
Toxicity is reduced by your Proficiency Bonus at the end of a Short Rest, or reset to 0 at the end of a Long Rest. The White Honey potion removes all Toxicity immediately.
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