Hone your mind for your next turns. (Phase 1) Lose all movement and bonus actions for the rest of this turn.
Phase 2:
- Receive an extra attack action
- Doubled Movement
- guaranteed 1d8 piercing damage on a hit or miss on your target
- Ac lowered by 2
- Disadvantage on all ability checks that are not intelligence based
Phase 3:
- Receive another additional attack action
- Ac lowered by another 3
- All damage is multiplied 1.5x
Phase 4:
- Receive an extra bonus action
- Receive yet another additional attack action
- Ac lowered by an additional 3
- Immune to physic damage
- Become vulnerable to all damage (damage taken is doubled)
Phase 5:
- Any damage dealt by you is proportionally healed back to you
- At the end of the turn you become lethargic for your next turn
Can choose to stop at the end of any phase. Ends if downed.
Once per long rest
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/17/2025 10:28:43 PM
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2
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0
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Coming Soon
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