Prerequisite: Requires a Constitution score of 17 or higher
You gain a seemingly unnatural ability to heal, almost monster like.
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At the start of your turn, if you have at least 1 hit point, you regain hit points equal to your proficiency bonus.
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If you lose a limb or body part, it regrows after 1d4 long rests (or instantly if a healer spends 10 minutes stabilizing the wound magically or alchemically)
(Common Skill) (Extra Skill)
Previous Versions
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9/19/2025 12:55:33 AM
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1
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Coming Soon
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