You have manifested a mark given by the Serpent Goddess
When you activate the mark as a bonus action and you gain advantage on attack rolls for 5 rounds or until you are knocked unconscious You may activate the mark once per long rest
- Boon: attacks with natural or monk weapons deal an additional 1d8 poison damage and your reach is increased by 5ft
- Flaw: the mark causes unimaginable nightmares after using the mark the next time you would attempt a long rest you must make a DC 12 Wisdom saving throw on a fail you do not gain the benefits of a long rest
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