Infused With Elements Image
Prerequisite: Requires a Dexterity score of 14 or higher
 

Once per turn, you may take a bonus action, or an action to enhance your unarmed strikes with Fire, Cold, Lightning, Thunder, or Radiant Damage. (Does not stack, Max of 1 in effect)

(As a Bonus action): Effect lasts 5 turns, and resistances and immunities apply.

(As an action): Effect lasts 10 turns and resistances are ignored, but if the target is immune normal unarmed strike damage is calculated without bonuses or added effects.

Fire: Add 1d10 fire damage to Unarmed strike damage.

Cold: Add 1d6 cold damage to Unarmed strike, as well as slow movement speed by 10 ft until the enhancement runs out (Does not stack higher than 20 ft, does not ground flying targets).

Lightning: Add 1d8 lightning damage to Unarmed Strike, target must make a DC 13 Con. Saving Throw or have the paralyzed condition for 2 turns.

Thunder: Add 1d8 Thunder Damage to Unarmed Strike, target must make a DC 13 Con. Saving throw or be knocked back 10 ft. If a 1 is rolled, target is also knocked Prone.

Radiant: Add 1d10 Radiant Damage to Unarmed Strike, also can end effects of Charmed condition if desired by user.

 

Infused With Elements Image

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