
Prerequisite: Must have Negative Charisma Modifier when this feat is taken.
You have disadvantage on all checks involving music.
Ear-bleed: You can spend 1 Action to play an instrument, which has the chance to inflict psychic damage to those around you.
1 Action (Requires an instrument to use)
To Determine the Save DC for this spell, first roll a performance check:
DC = 20 minus your performance check roll. (Minimum of 6 minus your charisma modifier).
(If you roll a natural 20 on the performance check despite the disadvanatage, the Ear-bleed fails. But if you roll a natural 1, then all the recipients have disadvantage on their saving throw).
Every creature within 30ft that can hear you must make a constitution saving throw, on a successful save they only take 1 point of psychic damage. But on a failed save they take 2d6 psychic damage and drop any items they are holding. Any who fail the save and survive, feel a tremendous hatred towards you, they gain advantage on all attacks against you for the next hour or until you are knocked unconscious/die.
This effect’s damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6)
Previous Versions
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