Gnarly Skills Brah Image
Prerequisite: Dex of 14 or Higher
 

Tubular Feat

You gain proficiency in Skateboarding. All these Posers, just don’t understand the radical skills you’ve been honing since childhood.

You gain the following:

Your Dexterity Ability Score increases by 1, up to a maximum of 20.

• Ollie Deployment: Use a free action on your turn to deploy your board in style, while on the board your movement is 60 feet.

• Grind the Rail: When presented with a tube, wire, rope, edge, cliff, or sheer drop. Be capable of grinding over its edge with no check at all, and have your movement for while you’re grinding the rail be tripled.

• Slight Incline: When faced with an incline your movement is reset back to its board-less default, when going down an incline you may dash as a reaction.

• Momentum: If after rolling down and incline, you are either in flat ground or straight into an upwards incline then your movement will not be reset to the board-less default, and you gain advantage on any Trick Checks right after this has gone into effect.

• Tricks: When taking an Attack Action while on your board, you can choose to do a gnarly trick, the DM may select its difficulty depending on what the player proposed. They will then roll a Trick Check, 1d20+ Dex+ Proficiency. If it succeeds the DC, they may add the damage dice to their attack. And also reduce fall damage by as much as stated.

Difficulty 1 - DC:10 + 1Dice - Fall damage is reduced by 15 feet.

Difficulty 2 - DC:18 + 2Dice - Fall damage is reduced by 30 feet.

Difficulty 3 - DC:22 + 3Dice - Fall damage is reduced by 60 feet.

Difficulty 4 - DC:28 + 4Dice - Fall damage is reduced by 120 feet.

Difficulty 5 - DC:32 + 5Dice - Fall damage is not taken.

Should you fail a Trick Check, you fall prone.
Should you Nat 1 however, you will take all of the additional damage for the difficulty of the trick you were attempting, onto yourself. Then you fall prone and lose all street cred.

Gnarly Skills Brah Image

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