Tubular Feat
You gain proficiency in Skateboarding. All these Posers, just don’t understand the radical skills you’ve been honing since childhood.
You gain the following:
Your Dexterity Ability Score increases by 1, up to a maximum of 20.
• Ollie Deployment: Use a free action on your turn to deploy your board in style, while on the board your movement is 60 feet.
• Grind the Rail: When presented with a tube, wire, rope, edge, cliff, or sheer drop. Be capable of grinding over its edge with no check at all, and have your movement for while you’re grinding the rail be tripled.
• Slight Incline: When faced with an incline your movement is reset back to its board-less default, when going down an incline you may dash as a reaction.
• Momentum: If after rolling down and incline, you are either in flat ground or straight into an upwards incline then your movement will not be reset to the board-less default, and you gain advantage on any Trick Checks right after this has gone into effect.
• Tricks: When taking an Attack Action while on your board, you can choose to do a gnarly trick, the DM may select its difficulty depending on what the player proposed. They will then roll a Trick Check, 1d20+ Dex+ Proficiency. If it succeeds the DC, they may add the damage dice to their attack. And also reduce fall damage by as much as stated.
Difficulty 1 - DC:10 + 1Dice - Fall damage is reduced by 15 feet.
Difficulty 2 - DC:18 + 2Dice - Fall damage is reduced by 30 feet.
Difficulty 3 - DC:22 + 3Dice - Fall damage is reduced by 60 feet.
Difficulty 4 - DC:28 + 4Dice - Fall damage is reduced by 120 feet.
Difficulty 5 - DC:32 + 5Dice - Fall damage is not taken.
Should you fail a Trick Check, you fall prone.
Should you Nat 1 however, you will take all of the additional damage for the difficulty of the trick you were attempting, onto yourself. Then you fall prone and lose all street cred.
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