Supreme Agility Image

Supreme Agility

> You’ve trained (or were engineered) to move with film-worthy grace — flipping, twisting, and springing to your feet faster than most can blink.

Features

Instant Kip-Up

Standing from prone costs you 0 feet of movement.

The first time you stand from prone on your turn, you can immediately move 10 feet without provoking opportunity attacks.

If you make an unarmed strike before the end of that turn, you have advantage on the attack roll (a surprise backflip kick or punch).

Backflip Counter

When a creature misses you with a melee attack, you can use your reaction to move up to 10 feet without provoking opportunity attacks.

If you end this movement adjacent to the attacker, you may make one unarmed strike against it as part of the same reaction.

Catwalk Momentum

Your long jump and high jump distances double.

When you Dash or use Step of the Wind, you ignore difficult terrain and may run across vertical surfaces or liquids until the end of your turn.

Hero Landing

Once per short or long rest, when you fall or leap down at least 20 feet, you can reduce all falling damage to 0 and land dramatically.

Each hostile creature within 10 feet that can see you must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or be frightened of you until the end of your next turn.

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