You've developed the ability to subtly influence other creatures' movements. As a bonus action, you can cause any one creature who can perceive you and who you can perceive to make a WIS save. The DC is equal to your WIS score. On a failure, the creature must move 5' in a direction of your choice.
You must chose the direction before the creature rolls their save; if stepping in the direction you direct could cause the creature harm (e.g. stepping off a cliff, stepping into a spell's area of effect, triggering an opportunity attack) and the creature is aware of this potential harm, they make the save at +2.
If you command the creature to move in a way that is physically impossible for them (e.g. into a solid wall), the effect is negated.
Creatures who are immune to the Charmed condition are immune to the effects of this feat.
Comments