📜 Mindbrand of the Iron Monger
*Rare, requires branding ritual*
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**Psychic Leash.**
When you openly defy a direct order from the Iron Monger or act against his known interests, you must succeed on a DC 13 Constitution saving throw or take 2d6 psychic damage. On a failed save, you also suffer disadvantage on Wisdom saving throws until your next short or long rest.
**The Monger Gives, and Takes.**
Once per long rest, as a bonus action, you may press the brand (painfully) to regain 1d4 + your proficiency bonus hit points. You also gain advantage on your next Intimidation or Insight check made within 1 minute.
**Emotional Echo.**
The Iron Monger senses flashes of your emotions and your general direction while the brand is active. He cannot read thoughts, but he always knows when you hate him.
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