You have become a living nexus of decay, the perfected host of your fungal symbiote. When you awaken your Symbiotic Entity, the following benefits are added for the duration:
- Perfected Spores: Your spreading spores damage is now 4d10 while Symbiotic Entity is Active (2d10 while inactive)
- Aura of Rot: Your Halo of Spores becomes a constant aura out to 10 feet. Enemies that start their turn or move within the area automatically trigger the damage once per turn (no reaction required). You may use your reaction to intensify the attack and deal an additional 2d10 necrotic. On a successful save, creatures take half damage; on a failure, they also have their speed halved until the start of their next turn.
- Mycelial Form: While Symbiotic Entity is active, your able to become partially incorporeal as you turn into a swarm of spores. You can move through nonmagical difficult terrain without penalty and have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- Creeping Colony.:When you create your Spreading Spores, you may cause the cube to slowly crawl, shifting up to 10 feet at the start of each of your turns.
- Viral Rebound: When your temporary hit points from Symbiotic Entity are reduced to 0, a burst of spores erupts in a 15-foot radius. Each enemy in the area must succeed on a Constitution saving throw or take your Halo of Spores damage immediately, taking half damage on a success.
- Eternal Rot: Once per long rest, as a bonus action while your Symbiotic Entity is active, you can expand your fungal dominion to a 30-foot radius around you, all creatures you choose within the range must make a CON save, taking 6d10 necortic on a failed save and half on a success. You regain temp HP to your Symbiotic Entity equal to the damage rolled (to a maximum of your starting symbiotic entity temporary HP)
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