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In a world where magic is fading, resurrection spells don't work how they used to. When a creature has been brought back to life through any resurrection spell (Revivify, Raise Dead, Reincarnate, Resurrection, True Resurrection, Wish), they are a shade of who they used to be.

Reanimated creatures exude an air of discomforting unnaturalness; they take a -1 penalty to Persuasion checks, -2 to Deception checks, and +3 to Intimidation checks.

Monstrous: Once per long rest, you can use an action to be Monstrous. You emphasize your unnatural state, and one creature you choose rolls a Wisdom saving throw. On a failure (DC 14), they become Frightened. They make Wisdom saving throws every turn; this condition only ends on a success.

Pyrophobia: Fire is your only natural predator. When fire is in sight, roll a Wisdom saving throw (DC 14). On a failure, you become Frantic. You are unable to understand language. You attack the nearest creature to the best of your ability. You remain Frantic until you fall unconscious or until the fire is out of sight. You are Vulnerable to Fire damage.

Reanimated Image

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