Prerequisite: Level 8+
You have mastered the art of taking shots from afar. You gain the following benefits:
- When you make an attack with a ranged weapon that you are proficient with, you add a +4 to the attack rolls with ranged weapons if you have moved this turn, add +8 if you have not moved or are attacking from an elevated or concealed position. Add double your proficiency bonus to all ranged attack damage rolls.
- If you are attacking from stealth, your target must make a contested perception check against your stealth check to remain hidden. If the creature succeeds it knows where you are, if it fails you remain in stealth. A creature with truesight, blind sight or tremor sight ignores this check if you are in range of their special sight, they must make the check if you are out of this sights range. If the creature is blind and you are out of range of their blind sight they automatically fail this check.
- When in stealth, with a two handed ranged weapon and a minimum of 100 feet away from the targeted creature. You may add Sneak Attack Damage equal to that if you were a rogue, on hit.
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