Taunt (Charisma/Kender) Image

You have honed the kender’s natural ability to needle and unnerve your enemies. You gain the following benefits:

Taunt. As a bonus action, you can unleash a barrage of annoying, needling insults at a creature you can see within 60 feet of you. The target must be able to hear you and understand at least one language.

The target must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier), or have disadvantage on attack rolls against targets other than you until the start of your next turn.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Taunt (Charisma/Kender) Image

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