Prerequisite: Charisma 11 or higher
+1 Charisma, Proficiencies in Deception, Intimidation, Performance and Persuasion (if you haven't already got them.)
Bartering for selling and buying is improved* (Sell for more and buy for less) *not greatly.
When making rolls for Intimidation and Persuasion, if you fail the roll then you can re roll or use your Charisma as a base roll and add a D6 to it.
People you Charm won't know they've been charmed.
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