Prerequisite: Proficiency with a martial weapon or unarmed strike
MYSTAVERSE CAMPAIGNS ONLY
Where the Gift of the Weave awakens a mind to magic, the Gift of the Blade awakens the body to mastery. Among the elves of the Mystaverse, this ancient rite is older than any spell, born in the shadow of wars where steel decided the fate of kingdoms. To receive it is to be entrusted with the distilled memory of elven warriors who fought and perfected their art across centuries.
The elves believe that weapons carry echoes of those who wielded them. When they bless another with the Gift of the Blade, they are not merely teaching technique—they are binding the chosen to a lineage of honor, discipline, and deadly grace. Those marked by this gift find their strikes flowing with instinctive precision, their footwork guided by unseen hands, and their reflexes sharpened beyond what training alone could provide.
It is granted only rarely: to sworn allies who have proven loyalty, to heroes who defend elvenkind with valor, or to those whom the elves see touched by destiny. To bear the Gift of the Blade is to stand as more than a warrior—you become an heir to a tradition, a living echo of the timeless duelists and blademasters of the Mystaverse
- Martial Memory. Choose two martial weapons. You gain proficiency with them, and you may treat them as if they had the Finesse property if they do not already.
- Ancestral Stances. Choose two Martial Techniques from the list below. You can use each of them once per turn, and each counts as a special attack option that replaces one of your weapon or unarmed strikes:
- Sweeping Cut. When you take the Attack action and hit a creature with a melee weapon, you may force another creature within 5 feet of the target to make a Dexterity saving throw (DC = 8 + proficiency bonus + Strength or Dexterity modifier). On a failure, the second creature takes damage equal to your proficiency bonus.
- Driving Strike. When you hit a creature with a melee weapon or unarmed strike, you can push them 10 feet away if they are no more than one size larger than you.
Deflecting Step. When a creature misses you with a melee attack, you can move 10 feet without provoking opportunity attacks.
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