Boon Of Ever Bite Image

A void, lurking the depths of the ocean... An unstoppable hunger and body...No politics or contracts of people matter. You are the natural ruler of the seas. Anything and everything is yours, just waiting to be claimed. And those oppose you, shall see the void in you like many before, as the last thing.

Prestige 2 (Works everywhere):

1- Last One Standing. The longer the combat, the stronger you get, fed by your enemy's energy and blood. While in combat, your stats increase per turn (Ability scores/Proficiency/AC 1, MaxHP/HP/Senses/Movement Speed, Damage 10). The same amount also decreases from up to 3 enemies you can sense at a time. There is no upper limit to your stats while in combat. The effects end after 1 hour upon exiting combat.

2-  Devourer. You can eat anything and everything, including solid objects, spirits, energy, electricity, emotions and all without being affected by anything harmful. This may alter your path and open new ways, such as eating out the dirt to create your tunnel, or breaking and eating through walls. As a bonus action, your mouth can extend to eat objects and creatures of your size in one bite. You can choose to store whatever you eat in your body, suspending its conditions to be used later, or destroy it. A creature can make contested strength (Athletics or Acrobatics) checks to resist her bite. On a failed save, the bitten part is removed from the body and can not be regenerated until a long rest. Gawor needs 1 successful Devouring bite for medium and lower-sized creatures, and 1 more for each size above medium up to Gargantuan to remove that part, possibly applying conditions or disabling the enemy capability (such as removing an arm may result in not being able to hold their weapon and shield at the same time). This bite can not be used on lethal parts such as the head, and heals Gawor up to half of her maximum hp.

Prestige 4 (Works in native realm and realms where you have roots. Ex. Domain):

3- Wrath Of The Sea. Your presence embodies the power and chaos of the ocean. As an action, you can summon a powerful storm in a 10-mile radius around you for 24 hours, bursting from your body and water flooding up to 500ft from the ground. Loose and not-worn objects drift away in the water. The storm includes heavy rain, strong winds, and lightning, blocking the sky. While there is water you can sense, you can choose 1 option per round:
- Whirlpool. A whirlpool appears in the water you can see, sucking everything inside the water up to a 1-mile radius to its center. Any loose and not worn objects drags in. The creatures of your choice will also be affected, and need to make a strength-saving throw DC 10+proficiency bonus+strength modifier. On fail, the creature takes 10d10 force damage per round and is dragged into the center point (500ft/round). While at the center, the creature can not fly and is blinded and deafened by the raging water.
Tidal Flow. Creating several water flow paths in the water. These paths can be long and wide as long as the water goes and acts both ways, but only in 2 opposite directions. Creatures of your choice will receive +300 swimming speed while moving in one of these directions, and other creatures receive a penalty for their movement the same amount. If this penalty is bigger than their movement speed, the creatures move with the flow in the opposite direction (of your choice).

4- Shark Frenzy. You can sense creatures up to a mile. This bonus increases up to 10 miles when in water. You have an advantage on attacks against bloodied/bleeding creatures. Your advantage stacks, granting +3 to hit and damage to your attack rolls. When you crit, you get into a frenzy until the end of your next turn. While in this state, you can make an additional attack and have an advantage in attacks. You can choose to get a -3 penalty to your attack rolls to increase your crit dice by 1.

Prestige 6 (Works in certain parts of the native realm):

5- Abyssal Hunger. Your insatiable appetite extends to the very essence of your enemies.

When you reduce a creature to 0 HP, you can consume its soul as a bonus action. You gain temporary HP equal to the creature's maximum HP, resistances and immunities it had and can use one of its abilities or spells without needing its requirements for 24 hours. The creature's soul cannot be resurrected by any means short of a wish spell. You can only keep 1 creature ability at a time.

6- Shell Block. As a bonus action, Gawor can get into a full-block state for 1 minute or until the ability ends by attacking. While blocking this way, all attack rolls have a disadvantage on her and damage reduction effects are multiplied by 10. She regenerates 50 hp per round. She can not make attacks while the Shell Block is active.

Prestige 8 (Works in a domain or with explicit DM approval)

7- Leviathan Transformation. Once per long rest, you can transform into a massive water elemental-leviathan for up to 1 hour. In this form, your size becomes gargantuan, your AC and saving throws increase by 10, and you gain temporary HP equal to your maximum HP. Your maximum hp doubles, heal half of your maximum hp, and have advantage on all attack rolls and saving throws. While in this transformation, you can squeeze through small gaps and cracks as your body flows like water, and can swim on the solid matter in any direction, like you are in the water.

8- When the Day Breaks. This ability can not be activated at will. Once this ability triggers, it can not end until 1 hour passes. This ability is only activated when Gawor dies without any other ability to prevent it (such as Relentless Rage). Once it is activated, Gawor's intelligence, wisdom, and charisma scores become 1 and can not be increased until this state ends. While in this state, Gawor can not distinguish her allies from enemies (except her family members).
While in this state, her maximum hp triples and heals to its maximum. She becomes resistant to all damage. She can not go below 1 hp. Effects/conditions that would prevent her movement or otherwise contain her (such as wall of force or maze spell) only last 1 round, which she becomes immune to the effect after until this state ends. She can not be teleported by force and she can eat her way through areas like pocket dimensions and planes to move Her damage become absolute and can not be resisted or be immune against.
Starting from the creature or thing that triggered this effect, she begins her non-ending attacks until this ability ends, attacking randomly against anyone except her family members if the priority target is dead or no longer in reach. The DM may control her while in this state, including what abilities she can use.

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Boon Of Ever Bite Image

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