Your knowledge of both craftsmanship and arcane manipulation allows you to weave magic into practical, dangerous devices. You learn how to combine cunning mechanisms with stable magical triggers to create traps of remarkable ingenuity.
You gain the following benefits:
-
Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
-
You gain proficiency with two Artisan's tools of your choice.
-
You learn the spell Create Trap.
-
You can cast this spell as a ritual, even if you can’t normally cast spells.
-
If you don’t already have a spellcasting feature, you use Intelligence as your spellcasting ability for this spell.
-
You can cast Create Trap once without expending a spell slot, and regain this ability when you finish a long rest.
-
When you gain spell slots (for example, from multiclassing or other features), Create Trap counts as a spell known or prepared for you.
-
Comments