Battering Ram (Homebrew Feat)
Prerequisite: Centaur, Strength 15+, Sprinter feat
Impact Charge
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When you move at least 20 feet straight toward a creature and then hit it with a melee weapon attack or your hooves, you deal extra damage equal to 1d6 per 20 feet you’ve moved this turn (maximum 5d6).
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This extra damage is bludgeoning and represents the force of your impact.
Momentum Slam
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When you use your Sprinter feat to double your movement, you may forgo making a weapon attack and instead attempt to slam into a creature as an action.
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The target must make a Strength saving throw (DC = 8 + your Strength modifier + proficiency bonus).
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On a failure, the creature takes 2d6 + your Strength modifier bludgeoning damage and is pushed back 10 feet and knocked prone.
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On a success, the creature takes half damage and isn’t pushed or knocked prone.
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Unstoppable Drive
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When you Dash and move at least 40 feet, you may move through enemy spaces as if they were difficult terrain, so long as you end in an unoccupied space.
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Creatures you move through take 1d4 bludgeoning damage per size category you are larger than them(minimum 1).
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