This feat stems from your ancestors genetic ability to withstand the effects of necrosis.
You are Immune to any necrotic damage from natural or magical sources.
If a creatures attack hits you and should deal necrotic damage, you may Roll a D20.
If the result is above 15 you absorb the damage and it becomes a black ichor skin that moves like liquid to protect you from further harm.
Any Necrotic damage issued by the attacking creature becomes your temporary hit points.
If any creature touches you while you have these temporary hit points they will suffer 1d4 necrotic damage as the ichor moves around their form through cracks in armour and through fabric like liquid to seek out exposed skin.
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