You channel rival celestials through two modes—Light and Dark.
Uses: Proficiency bonus per long rest.
Duration: Character level (minutes). You cannot end it early.
Free Swap: Once per long rest, you may switch modes after at least PB turns in the current mode.
Mode Entry: Light when you use Inner Radiance or Heavenly Wings. Dark when you use Necrotic Shroud.
Exit/Switch: Follow the listed Exit Conditions in each mode’s action.
Light Mode (summary):
- Allies within 30 ft gain darkvision 100 ft.
- You can’t cast necromancy or deal necrotic damage while in Light.
Dark Mode (summary):
- Appearance becomes shadowed; +2 to Stealth and Intimidation checks.
- Healing limit: a creature can benefit from your healing once per turn total.
Full mechanics are in the actions added by this feat.
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