“Power granted in flame is never freely given.”
You have been branded with Infernal Pact Marks. You gain the following benefits:
🔥 Hellfire Surge (1/Long Rest)
As a bonus action, you wreathe your weapon or spells in hellfire for 1 minute.
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Your attacks deal an additional 1d6 fire or psychic damage (choose each attack).
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On hit, you may force the creature to make a Wisdom save (DC 8 + Prof + Cha Mod) or become frightened of you until the end of your next turn.
🔥 Pact Scar Resistance
While below half hit points, you gain resistance to fire and necrotic damage.
⚖️ …and You Bear the Devil’s Price
You are soul-marked by your patron. The following drawbacks apply:
💀 Infernal Beacon
Fiends and devils know your nature. You have disadvantage on Charisma checks made against them — unless you swear obedience.
💀 Binding of Ash
Whenever you roll a natural 1 on an attack or saving throw, your pact mark flares:
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You take 5 fire damage,
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And the devil that branded you learns your exact location (no save).
💀 Flame Oath Crisis (Narrative Trigger)
If you ever betray, deny, or try to break your infernal pact, you gain a level of Exhaustion that cannot be healed until you complete a task or sacrifice set by your patron.
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